You'll often come across the opportunity to choose which path you take to progress, and the choices you make can take you to entirely different areas of the castle - facing a totally different set of environments, enemies and boss battles on your way to the ultimate showdown with the Count. In Rondo, you play the role of a whip-cracking Belmont hunting Dracula through non-straightforward, untimed stages that have a defined beginning, but frequently more than one end. ![]() Rondo of Blood is the missing link between those two eras, because its design bridges the gap by containing elements of both. When I returned to the castle later in the '90s, everything was different - the environment was open and interconnected, you weren't playing a Belmont any more and there was definitely no clock demanding you had to be anywhere at any specific time. When I left Castlevania in the early '90s, it was still a linear adventure - a whip-cracking Belmont hunting Dracula through straightforward, timed stages that had a defined beginning and end. ![]() ![]() Castlevania: Rondo of Blood is like the missing link between those two eras of the brand.
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